The Europa Barbarorum Wiki is a collaborative effort to create a knowledge base for all things regarding the Europa Barbarorum modification for Rome: Total War. Europa Barbarorum II (or EB 2) (Latin: Europe of the Barbarians) is a modification of the PC game Medieval II: Total War: Kingdoms (M2TW:K).It was developed to provide players a more historically accurate gameplay experience. Europa Barbarorum II is a total conversion modification (mod). To start viewing messages, select the forum that you want to visit from the selection below. Europa Barbarorum 2.1 released! No files were found matching the criteria specified. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy … After the previous major release, 2.01, we went away and got to work on just about everything. Previews ... Europa Barbarorum II 2.35 released! To steal, to butcher, to plunder, is called the false name empire, and where they make a desert, they call it peace. Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix... europa barbarorum 2.2b (no installer) old version full version, europa barbarorum 2.2b old version full version. Example: C:\M2TW. Replaces "native names" in data names with simpler English ones- Revises the naval unit system to change the balance of play and to include many new unit descriptions. Think of everything that makes Stainless Steel the best non-fantasy mod for Medieval 2, and EB/EB 2 has it too, except it's for the Roman period and is a lot more historically accurate. Hello everyone! Europa Barbarorum II est une modification totale de Medieval II Total War transposée dans l'époque classique et débutant en 272 av. Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. I didn't know Christmas came real early today, because I'm like a little kid eagerly waiting for a toy. Contents[show] Introduction Alexandros knew. Europa Barbarorum 2 (Medieval 2 TW Mod) - Жребий брошен #1 - Начало Приключений! Simply scroll down to the change log, I only skimmed it but it's quite extensive! Just curious, if Medieval 2 on Steam was to hypoteticly have steam workshop support, would that make the creation of this mod any easier? Europa Barbarorum II is a total conversion modification (mod). This zip-archive contains all published previews (until March 2012). EB2: The Uiroi Nantuon are heavy spearmen. Only selected places can upgrade to helcol_three, the remainder can go to helcol_ref after the ThorakitaiReform (should no longer be places that will allow you to build a helcol, yet provide no units outside of the first tier)- Added trade bonus to province_065 switched on by the Tocharian Horses event- Adjustments to Ferghana mission (now only triggers if player doesn't own it)- Numerous settlement/region name-changes- Tweaks jeweler triggers to make them more achievable, tweaks and adds new Embezzler triggers and effects, adds Cheapskate triggers- New xenophobia/xenophilia triggers- Central Asian mercenary events added- Switched unit for African Client to Ethiopian Axeman- Reconfigures Port Garrison bonus structure- Revises the "Allied Gov" icon for six Barbarian factions (the old one was almost identical to the "Confed" series)- New native cavalry unit in Ioudaia, so not all Arabian- Small tweaks to eastcol and building upgrade path for Roman Colony- Increased pirate spawn chance- Province renamed (Aestuwa > Aisitrenta)- Descaims (capital of Wenetwa province) renamed to Gallwagardas- Province renamed (Landadexsiuo Boioi > Konnion Boion)- Deletes 190+ unused voice files and activates another 25+ that were dormant due to text file issues- Various edits and new descriptions for existing traits- Adds new "merc info" effectless traits to further explain mercenary service mechanics and ensures there are age limits on all merc traits- Standardized EDB indents to use tabs rather than spaces- Deletes 370+ unused animations- Several text edits to clarify the distinction between Causcasian Iberia (Kartli) and the better known Western Iberia (Spain/Portugal) - Adds "License" file to music folder for proper crediting of composers and with license & distribution information- Reinstates the "prec" attribute for Javelin Line Infantry (improves their attack formation; fixes their ability to charge & engage; also prevents them from "infiltrating" the phalanx line)- Revises phalanx unit mass (necessary to accomodate the now-working Javelin infantry)- Changes bodyguard units for several starting general units and tweaks ethnicity- Province renamed (Hayastan > Mets Hayk)- Revises Barbarian (cul_5) strat map music (including two new tracks courtesy of Roma Surrectum II)- Reduced Drink trait requirement for the Drinking Companion ancillary- Major upgrades to the "BovineM2twCheck" tool (used by the mod team to spot a wide range of errors)- Removes questionable history from Mets Hayk province description- Adds fertility bonus to non-Barbarian Royal ethnicities- Adds Adriatic section to Amber Route- Games/Races icons altered for non-Roman cultures- Adds a 20% naval discount to every AI faction in the port buildings- Reworking of "building counter" scripts to use less monitors and collapsed some "AI fallbacks" into the same monitors as the checks- War triggers script replaced with a simpler forumlation (57 fewer monitors) - all in all total number of monitors in the script brought under 1000.- Adds a new tool for traversing a mod's files and compressing tga files- Spy/assassin training now possible from caravan buildingsSection III - New & Revised Units:- Adds Armorican Nobles (Uxselouiroi Desnouon)- Adds Isarnouiroi (Noric Swordsmen)- Adds Uergepades (Eburones Cavalry)- Adds Oitobelgion Eporedoi (Belgic Medium Cavalry)- Adds Oroneides (Dnieper Gauls)- Adds Neruion Ueriudnakoi (Nervii Spearmen)- Adds Epades Pennoberton (Volkae and Saluuioi Headhunters)- Adds Iltirtkesk Tildobanite (Ilergetan Cavalry)- Adds Iltirtkesk (Ilergetes Warriors)- Adds Eporeda Triuerion (Triveri Cavalry)- Adds Galathraikes (Celto-Thracian Infantry)- Adds Skaplinai (Illyrian Elite Slinger-Axemen)- Adds Epades Dessis (Cisalpine Cavalry)- Adds Mandonai (Delmato-Pannonian Cavalry)- Adds Gaisoualos (Helvetii Phalanx)- Adds Linniluxtos (Lake Men)- Adds Adskoros (Cisalpine Swordsmen)- Adds Zibutai (Thraikian Nobles)- Adds Skalmenai Reza (Thracian Client Ruler)- Adds Ekupeta (Histro-Venetic Cavalry)- Adds Pontikoi Hoplitai (Heavy Pontic Hoplites)- Adds Pezoi Kolkhikoi (Colchian Spearmen)- Adds Bosporitai Logades (Bosporan Elite Skirmishers)- Adds Khaldilae (Chaldian Warriors)- Adds Kartvelni Mehomni (Kartvelian Warriors)- Adds Promachoi Isaurion (Isaurian Highlanders)- Adds Alan Baragatae (Alan Riders)- Adds Aswar i Shahryar (Iranian Client Ruler)- Adds Hatjahalithoz (Chatti Veterans)- Adds Hatjaknehtoz (Chatti Youth)- Adds Frisadruhtiz (Frisian Skirmishers)- Adds Skathinawiskaniz Harjoz (Early Scandinavian Spearmen)- Adds Langabardo Halithoz (Lombard Warriors)- Adds Leigof (Lucano-Brettian Light Infantry)- Adds Khsiraga Baragatae (Siraces Riders)- Adds Alan Wazdatae (Alan Nobles)- Adds Raukhsalan Baragatae (Roxolani Riders)- Adds Sgal-betsan Baragatae (Sarmatian Early Cataphracts)- Adds Khsai Baragatae (Saii Riders)- Adds Zabatat (Ethiopian Axemen)- Adds Farasawt (Ethiopian Cavalry)- New models and textures for the Pahropan i Balk (Baktrian Hoplite)- Adds unit description, native name, & facial texture fix for Armorican Tribesmen- Adds Descriptions for Baltic Light Cavalry and Baktrian Guard- Change Camillian Equites, Belgae Swordsman's, Armorican Nobles & Iranian Kinsmen's armour points- Small adjustments to attack and shield values for phalanxes- Small tweak to number of javelins for javelin cavalry- Standardised number of javelins for line infantry to 2- New EB_LS_Overhand_Spear animation- Switched Triarii, Thorakitai Epilektoi and Galatianised Spearmen over to the EB_LS_Overhand_Spear animation- Removed AP from Armenian bodyguard lances- Updated armour stat and cost of Illyrian Hippeis- Increased speed of Illyrian pikes to 0.75- Updated radius and height values for phalanxes- Reduced mass of units at 1.3 and 1.25 to 1.2 to enhance holding ability of phalanxes- Dropped morale-shock/discipline of standard African elephant to low- Tweaked defensive skill of Libyan Hoplites and Lakonikoi- Tweaks to armour values for elite lancers- New armour upgrade system implemented in EDU/EDB- Upped shield value for Galatian Colonists/Raider to 6- Sakan bodyguards gain a "simulated lance" charge value- Armour/cost adjustments for Iranian/Anatolian Medium cavalry- Restored Sauromatian Captain as Rebel general's battle model- Removed "thrown" from all missile units- Several changes to unit cost and stats- Boii Noble Cavalry renamed (now Eporedoi Donnoi Erkunion)- Integrated "new" bodyguard units for Arevaci & Leusitane - now have a spear instead of soliferra- Reworked Epegaisoi, using the early spearmen instead of the late ones- Celtiberian and Leusitane Riders now have secondary spears instead of swords- Increased spacing for axe-wielding units so individuals can better use their axes- Armor for middle models of Eporeda Akus and Batoroi changed from mail to textile armour- Animation updates to long-shield units (to remove/reduce clipping)- Corrected mass of Bedouin Archers- Equalised Peltastai Logades & Bosporitai Logades secondary attack stat with Makedones Peltastai- Hellenistic Client placeholder now based on Peltastai Logades, with updated armor & "regional" skin- Simplification of Liburnoi availability- Updated secondary weapon for Libyan cavalry- Adjusted the angle of Galatianised Spearmen/Swordsmen shields so they no longer clip on their top edge- Updated Hustatus models- Fixes missing texture assignments for the Agema Phalangitai- Removed Fast from Lancetai's secondary attackSection IV - Bug Fixes:- Fixed ancient M2TW CTD caused when Faction is Destroyed (and the Faction Heir survives while the Faction Leader dies)- Complete re-write of the faction re-emergence script (should restrict re-emergence to historically correct locations)- Solves the "perpetual motion" bug by removing the Scotland/Ireland landbridge (the crossing still works)- Fixed broken Pahlavan reform caused by farm check on pastoral city- Fixed broken Saba reform which could only be achieved by removing all FMs from the capital city- Merges Summer and Winter strat map music playlists because an M2TW bug overwrites Winter with Summer when sound binaries are rebuilt- Reduced CelticMerc, PonticMerc and TylisMerc movement penalties from -100 to -2, so the total movement point penalty should be -102/125 total MP, thereby addressing the "merc rebellions" bug- Replaced highway bridge model and texture with working files- Merc sections added to several eastern models- Corrected Garamantine Infantry description- Corrected ComingofAge triggers for two Carthaginian infant FMs & fixed typos in their biographies- Fixed Baktria mission 4 to always give a colony point- LOD fixes for Hoplitai- LOD fixes for Etruscan Hoplite & Hustatus- Moved the Sauromatian rover in Waladwa back to Gelonja where it was supposed to be- Swaps province icons for Ermunahaimaz & Duron- Swapped portrait to the correct Arshak- Fixes Spartan Agoge starting age condition- Roman colony notification now appears again- Fix double Getai Histrie tribute bug- Fixed false plural latifundiae to latifundia and false plural ergastulae to ergastula- Fixed absence of Arkoi in the boii_confed- Added religion specification to the nomfarm building (supposed to be rel_d)- Remove immobility when gaining Galathraikes ethnicity- Update Interloper description to match coded effects- Corrected error in Saka Mission that gives never-ending supply of half-stacks to Parthia- Excludes cul_5 from silk merchants (prevents Barbarians getting silk traders in Europe)- Basternai now appear with the later reform south of the Danube- Removed the "city" tag from the Fire Temple building- Removes Soviet-era reservoir from Armenia- Removed references to now-defunct horse_unarmoured- Tweaks CarthageDisgrace trait effects to prevent several bugs from occurring- Fixes bug regarding the PeopleUnhappy trait never being removed from HatesGreeks characters;- Nerfs Duty and various Celtic traits and fixes Areskos effects- Adds most of the missing "short" building descriptions- Complete file review and typo fix for export_units- Helcol_ref now post-ThorakitaiReform- Revised pastoral settlement system to enable upgrade of large walls where applicable- Grain merchant ancillary fix- Deletes non-functional river crossing in Moenon- Removes ExcludeCultures cul_5 and cul_6 for Renown trait, as this trait was referenced in Iberian and Celtic ethnicity triggers- Corrected a bug in the faction re-emergence for Pritanoi- Changes "medieval era" comment in the campaign end-game message- Updates to Baktrian/Hayastan punitive expedition scripts which should mean they now work as intended. A: Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. The aim is to give the player an even better gaming experience compared to EB1 Many years of enjoyment. Europa Barbarorum version 2.3, full release, non-installer version. Europa Barbarorum 2.2b (no installer) Old Version, Europa Barbarorum 2.1b Hotfix (Old Release), HOTFIX - for broken trait mechanics(old release). battles available, listed in chronological sequence, not all of them take place in Hellas and the east.- Changes successor system from script to ancillary based and revises opening message accordingly (new system cannot be broken)- Complete voice audio overhaul for all factions, both campaign and battle map (all files have been compressed and equalised at the same decibel level)- Battle ambience files reduced in volume by 8 dB to improve "in battle" audibility of voicefiles- Major project to collapse the number of folders in unit_model (f/e Romans are now three folders instead of 14) - from 263 folders to 62.- Massive unit rename (applies to "code" names only). You may have to register before you can post: click the register link above to proceed. Hi, Hope all is well! It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms. Europa Barbarorum II a total conversion of Medieval II Total War Auferre trucidare rapere falsis nominibus imperium, atque ubi solitudinem faciunt, pacem appellant. While we still bow our necks to the son of Seleukos Nikator who … A Guide!!" Hotfix release patch for Europa Barbarorum v2.1. The name was derived from the It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms. Official site of Europa Barbarorum, mod for Rome:Total War. Official site of Europa Barbarorum, mod for Rome:Total War Today you are a satrap, but tomorrow a king. Subscribe to the Mod DB Europa Barbarorum 2 mod for Medieval II: Total War: Kingdoms image feed, and get the latest eye candy as it is posted. Europa Barbarorum is a total conversion mod for Medieval Total War 2. europa barbarorum 2.1 (old release) full version. According to ModDB, Europa Barbarorum 2 is due for release tomorrow. Ok as I lack Moderator Privileges I can't make this thread a sticky, so I will just have to hope that you guys show enough interest to keep this thread buoyant. Just create another folder outside of Program Files/(x86). We suggest you try the file list with no filter applied, to browse all available. Europa Barbarorum version 2.3, full release, installer version. In the 2 and a half month period that EB v0.80 was the official release, we tracked over 35000 downloads. The modification affects all areas of RTW; all vanilla units have been removed, all new models and textures, a new economic system, new traits system, new scripts, and in general new gameplay. Marginal pools deleted from polis_two/three- Added upgrade path for Mikra Skythia in polis_two/helcol_two- Paths to helcol_three and helcol_ref now updated. The day has come. Europa Barbarorum II is a revised and extended version of its predecessor Rome: Total War (RTW) mod Europa Barbarorum.This is a total conversion modification … Europa Barbarorum II - Medieval 2 Livestream #2 LegendofTotalWar Loading... Unsubscribe from LegendofTotalWar? Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. Toned done graphics - battles load, start then crash in the middle. by Krusader Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. Hey, thanks for link. You may have to register before you can post: click the register link above to proceed. 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